﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface IVerify  {
    bool Verify(Entity caster, Entity target, Attribute attribute);

    /// <summary>
    /// 验证的优先级，优先级决定验证的先后顺序
    /// </summary>
    /// <returns></returns>
    int Priority();
}
